CG and Live Action Footage Integration Using Unreal Engine 4

Published: 06 December 2020
on channel: Danasa
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This is a student research project conducted by me, submitted in October 2020, as my final project assignment for VFX and Animation course in SAE Jakarta, Indonesia.

In this project, I am constructing an Alternative Visual Effects (VFX) Pipeline using Unreal Engine 4, that provides efficient work environment.
This projects focuses on CG and Live Action integration pipeline, and how Unreal Engine's real-time compositing capabilities enabled a dynamic workflow for doing such tasks.
UE4's Composure plug-in played a big part in this project, the version used for this project was UE 4.25

For more information regarding this project, you can contact me at: danasavfx(at)gmail.com

Composited and rendered by: Danasa Arsad
Plate Footage: backplatepro.com
Models: CGtrader.com/klerrykot
CGtrader.com/MaximoRicci
Animation: mixamo.com
Royalty free music from https://www.fesliyanstudios.com

Student Project of Danasa Arsad,
Jakarta, October 2020

E-Mail: danasavfx(at)gmail.com
My website: http://www.danasavfx.com/