Here we'll take a look at how to create objects and then dive into the important concepts of Blender's pivot points, origins, and the infamous 3D Cursor, and how this workflow differs from what we are used to in 3ds Max.
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Blender 2.80 for 3ds Max users Part 9.4: Extra workflow modeling tools and features
Blender 2.80 for 3ds Max users PART 9.3: Essential workflow modeling tools and features
Blender 2.80 for 3ds Max users PART 9.2: Continuing to explore the basic modeling tools
Blender 2.80 for 3ds Max users PART 9.1: Modeling concepts in Blender
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