Ich zeige Euch alle Polygon- und Kantenwerkzeuge von C4D 2023 in Blender.
Ihr werdet überrascht sein, was Blender alles kann.
Hier eine Übersicht über alle Tools:
00:10 Extrudieren in (Extrude) in Cinema 4D
00:22 Extrude / Extrude Faces / Extrude Region, Extrude Along Normals, Extrude Individual, Extrude Manifold, Extrude to Cursor
04:43 Innen extrudieren (Inset) in Cinema 4D
04:47 Inset Faces (Blender)
05:55 Bevel (Bevel) in Cinema 4D
06:17 Bevel Edges (Blender)
09:03 Wo man überall die Modelingwerkzeuge findet
10:55 Brücke (Bridge) in Cinema 4D
11:14 Bridge Faces (Blender)
11:38 Atrennen (Split) in Cinema 4D
11:51 Separate / Selection (Blender)
12:18 Ablösen (Disconnect) in Cinema 4D
12:37 Split (Blender)
12:46 Unterteilen (Subdivide) in Cinema 4D
12:53 Subdivide (Blender)
13:00 Linienschnitt (Line Cut) in Cinema 4D
13:14 Knife / Knife Topology Tool (Blender)
13:28 Ebenenschnitt (Planecut) in Cinema 4D
13:53 Bisect (Blender)
14:19 Loop/Pfad-schnitt (Loop/Path Cut) in Cinema 4D
14:59 Loop Cut (Blender)
16:34 Polygonloch schließen (Close Polygone Hole) in Cinema 4D
16:53 Fill und Grid Fill (Blender)
17:46 Auflösen (Dissolve) in Cinema 4D
18:03 Dissolve Edges (Blender)
19:17 Optimieren (Optimize) in Cinema 4D
19:31 Merge Vertices by Distance (Blender)
19:52 An Kreisform anpassen (Fit Circle) in Cinema 4D
20:17 Loop Tools / Circle (Blender)
20:51 Normalen umdrehen (Reverse Normals) in Cinema 4D
21:04 Flip (Blender)
21:33 Polygone durchbohren (Poke Polygons) in Cinema 4D
21:44 Poke Faces (Blender)
21:56 Einebnen (Flatten) in Cinema 4D
21:15 Loop Tools / Flatten (Blender)
22:35 Punkt Wert setzen (Set Point Value) in Cinema 4D
23:01 Randomize (Blender)
23:26 Glätten (Iron) in Cinema 4D
23:38 Smooth (Blender)
23:55 Schrumpfen (Collapse)
24:10 Collapse (Blender)
24:29 Vernähen (Stich and Sew) in Cinema 4D
24:55 Bridge Edge Loops (Blender)
25:36 Schmelzen (Melt) in Cinema 4D
25:47 Dissolve Faces / Edges / Vertices (Blender)
26:10 Kanten glätten (Smooth Edges) in Cinema 4D
26:48 Loop Tools / Relax (Blender)
Hier hat Cinema 4D die Nase vorn.
27:33 Gleiten (Slide) in Cinema 4D
27:54 Edge Slide (Blender)
28:14 Kanten schneiden (Edge Cut) in Cinema 4d
28:40 Subdivide
28:55 Punkte / Kanten verbinden (Connect Points / Edges) in Cinema 4D
29:08 New Edge/Face from Vertices oder Connect Vertex Path (Blender)
29:22 Kanten-Selektion zu Spline (Edge to Spline) in Cinema 4D
29:35 Separate / Selection (Blender)
30:36 Gleicher Abstand (Equal Spacing) in Cinema 4D
31:20 Loop Tools / Space (Blender)
32:48 Kanten begradigen (Straighten Edges) in Cinema 4D
33:20 Loop Tools / Flatten (Blender)
34:09 Kanten drehen (Spin Edge) in Cinema 4D
34:34 Rotate Edge CW (Blender)
35:01 Triangulieren (Triangulate) in Cinema 4D
35:28 Triangulate Face (Blender)
36:21 Symmetrisieren (Symmetrize) in Cinema 4D
37:04 Symmetrize (Blender)
37:37 Polygon-Stift (Polygon Pen) in Cinema 4D
38:34 Poly Build (Blender)
40:00 Punkt erzeugen (Create Point) in Cinema 4D
40:19 Knife (Blender)
41:26 Subdivision Surface Wichtung (Weight Subdivision Surface) in Cinema 4D
42:12 Edge Crease (Blender)
43:12 Phong Shading unterbrechen (Break Phong Shading) in Cinema 4D
44:40 Mark Sharp / Clear Sharp (Blender)
46:28 Kantenfluss setzen (Set Flow) in Cinema 4D
47:40 Relax (Blender)
49:21 Brush (Pinsel) und Magnet (Magnet) in Cinema 4D
50:29 Scultping Mode (Blender)
52:13 Normalentransformationen (Normal Transform) in Cinema 4D
53:16 Transformation orientation: Normal (Blender)
53:49 N-Gons auflösen (Remove N-gons) in Cinema 4D
56:02 Triangulate Faces (Blender)
57:43 Retrianguliere N-Gons (Retriangulate N-gons)
59:26 In Blender findet man diese Funktion nicht, weil Blender scheinbar die N-Gons automatisch reguliert.
01:00 Normalen ausrichten (Align Normals) in Cinema 4D
01:01 Recalculate Outside (Blender)
01:02 Punktreihenfolge ändern (Change Point Order) in Cinema 4D
01:04 Reverse (Blender)