Hey guys,
In this tutorial I will show you how to use the mist pass in the Blender compositing tab to create realistic fog/mist in your scenes without using volumetrics. This method gives great results and can save a lot of render time!
Unreal Engine:
https://www.unrealengine.com/
Blender:
https://www.blender.org/
Patreon:
/ unrealmatter
Thanks for watching!