This is the easiest way to take a model from Fusion 360 to a rendered scene in Unity. I use Fusion 360, Blender, Substance Painter, then Unity. This is the video I wish I had years ago when I was trying to figure out how to render hi def scenes without spending a gazillion dollars on software. The only paid software in this workflow is substance painter and its optional. You could texture this model in blender if you were so inclined.
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