Unity 2D Simple Character Control Part 2: Horizontal Movement

Published: 08 May 2015
on channel: hundredvisionsguy
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This continues my series on Unity game design. We continue with jumping, where we set it so the player can only jump if on a platform (if grounded), and we add horizontal movement.

The series will take from a variety of sources on Unity design. My only contribution is the compilation and explanation as it relates to computer science (data types, algorithms, and whatnot).

Pretty much all credits for the first Simple Character Control videos (parts 1 and 2) go to Penguin Design (   • #1 How To Make a Platformer in Unity ...  ) for providing the info on jumping and moving, physics, box collider, and such. In fact the only credit I can take is my explanation on vectors.

Sorry for the glitchy intro.