In this Unreal Engine beginner game dev tutorial we go over a simple way to make a color material to add to your prototype level actors and blueprints! This is a very quick and easy intro to adding a material to your game objects. We do not take a deep dive into materials here - it is just to get you up and running! Keep it simple and explore the rest as you go!
0:00 Intro
0:15 Add some actors
0:25 Create a new material
0:40 How to add color vector nodes to a material
1:30 How to add a const node for Metallic etc
1:45 Choose your color
2:15 Adding materials to actors in your level
2:45 Adding materials to blueprint classes
3:30 Wrap up
Unreal is Easy! is a series of tutorials to address some of the learner's curve for Unreal Engine game dev. Often new gamedevs are discouraged from using Unreal for a number of reasons. Unreal is complex. Unreal uses C++. Unreal has a million blueprint nodes to figure out. The list goes on. I am hoping to create a number of tutorials to serve as jumping in points for beginners who want to start out in Unreal.
At the end of the day all game engines have their quirks and difficulties. Just because one engine offers the ability to copy code verbatim doesn't mean it's actually easier to produce a game. Unreal offers a very complete and polished tool set and each piece goes deep. Blueprint is so powerful, commercial games are getting released after coding has been done mostly in the visual scripting. For a lot of simple games, Unreal can be a great engine to get started in.