I am making a space shoot-em-up with twin stick controls in Unreal Engine 4. The game features some simple AI so far and a stacking weapon pickup mechanic. This week I recorded while I worked then I tried to condense all the footage into something you might enjoy watching...did I succeed? Probably not. But anyway - enjoy my fast forwarding through derpy visual scripting! I mainly worked on getting the enemies to shoot using UE4 behavior trees. Also dipped into the damage system and eliminated spaghetti code!
Apologies= I uploaded a earlier version where the sound cut out where I actually explained something useful! Getting the Rotate to BB entry to work!
Music in the game is from Rory Given's industrial music pack! I love industrial music. Thanks for making it Rory. https://www.rorygiven.com/