Transparent:
Appropriate for rendering realistic transparent materials such as clear glass or plastic Transparent mode, the material itself will take on transparency values (alpha value), however reflections and lighting highlights will remain visible at full clarity as is the case with real transparent materials.
Fade:
Not Appropriate for rendering realistic transparent materials such as clear glass/plastic
because the reflections and highlights will also be faded out.
See Unity3d Short Video Playlist:
Unity3d How To Series - Short Video Tutorials for Beginner Unity Developers
• Unity3d How To Series
Unity UI Tutorials:
• Unity3d UI
Unity Advanced Tutorials:
• Unity3d Advance Tutorials
UnityTips Collection:
• Unity3d Tips
Mohammad Faizan Khan