Today I'll show you how I made the water stream of The Nameless Ghibli Project using Unity's Shader Graph. There are 3 main steps to it: the texturing, the waves and the foam.
Many thanks to the people who worked on these effects before me making it possible for me create my own water in the first place!
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Nick Carver's Waterfall: • Waycaster - Waterfall FX in Unity Tut...
Flaroon's Foam Effect: • Unity Low Poly Water in Shader Graph ...
Simon Trümpler's VFX Talk: • GAT #65: Stylized VFX in RIME
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Other Water VFX displayed in this video:
Unity Ghibli Water Simulation: • Unity Studio Ghibli water simulation ...
Stylized Waterfall: • Tutorial: Stylized waterfall in Blender
Anime Style Water: • Blender3D Studio Ghibli Anime Style W...
Splash Effect in Blender: • Tutorial: Advanced anime water splash...
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Music in this video (in order of reproduction):
Artist: Koji Kondo
Theme: Dragon Roost Island (The Legend of Zelda: The Wind Waker)
Artist: Tomohito Nishiura
Theme: The Toy Car (Professor Layton and the Unwound Future)
Artist: Patrick Patrikios
Theme: Know Myself
Artist: Dj Quads
Theme: It just makes me happy
Sound Cloud: / djquads
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Video Chapters:
00:00 Intro
01:21 References
03:01 Steps to making this River
03:33 Step 1: Texture
05:30 Step 2: Waves
06:47 Foam
07:47 Result + Outro