Maya High Poly to Low Poly Tutorial - Game Ready Barrel (Maya, Photoshop)

Опубликовано: 19 Декабрь 2016
на канале: Game Dev Academy
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In this tutorial I'll show you a high to low polygon workflow suitable for creating game art. You will model a high polygon barrel and then retopologize to create a low polygon version. You'll then use texture baking to create a normal map and create diffuse, roughness, metallic and normal maps in Photoshop.

3D.sk has prepared several packs of free photo references, 3DScans and 50% discounts for all of their portals for you guys! Link: christmas.3d.sk/

This tutorial is sponsored by environment-textures.com - check them out! - https://www.environment-textures.com

You can get the files I used for this tutorial by becoming a patron on Patreon - https://www.patreon.com/user?u=100298...

If you want to really learn how to create game art then I recommend following the game art courses on Pluralsight. Use this link for a 10 day free trail - https://pluralsight.pxf.io/c/1197846/... (affiliate link).

Here are the links to each individual step of this tutorial:
Introduction:    • Maya High Poly to Low Poly Tutorial -...  
Finding Textures and Reference:    • #1 Finding Textures and Referencing I...  
High Poly Modelling:    • #2 Modelling the High Polygon Barrel ...  
Low Poly Modelling:    • #3 Modelling the Low Polygon Barrel (...  
UV Mapping:    • #4 Maya UV Mapping Tutorial - Maya Hi...  
Baking Normal Map:    • #5 Baking Normal Maps in Maya (Textur...  
Create Texture Maps:    • #6 Creating PBR Texture Maps in Photo...  
Create Material/Shader:    • #7 How to create a Stingray PBS PBR S...  

If you're struggling to follow along with this tutorial then you should complete my beginners tutorial first -    • Maya Tutorial for Beginners 2022 | 2023  

You will need a copy of Maya in order to complete this tutorial. Click here to learn how to download Maya for free -    • Video  

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