Build a Behavior Tree AI in Unity Part 1 - Making a Space Game Tutorial

Опубликовано: 31 Октябрь 2019
на канале: Mike Dolan
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In this Unity3D game development tutorial we continue creating our space game. The focus of this tutorial is creating a Behavior Tree AI for our enemy ships that we will be able to expand into complex behaviors in the future. The majority of this video is set up, but once we have it all ready we will be able to make really neat AI behaviors.

In the video I mention one of my favorite assets if you want to skip programming this from scratch. I think its fun to roll your own systems and means you can bend them to your own game but Behavior Designer has a lot of great features that might make it worth adapting it for your game:

https://assetstore.unity.com/packages...