Viper Steam Carbine Weapon Final Chapter | Blender 3D Modeling | Substance Painter Texturing

Опубликовано: 08 Июнь 2023
на канале: learn3dgrafix
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2D Reference Image: https://indianabroad.artstation.com/p...
3D Reference Image: https://www.artstation.com/artwork/ob...
The original Concept belongs to James Patel Concept Artist (Artstation). I used the artwork as reference image to 3d model the Viper Steam Carbine in Blender 3.5.
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Viper Steam Carbine Weapon Final Chapter | Blender 3D Modeling | Substance Painter Texturing

Hello friends, welcome to my channel!
In this blender and substance painter tutorial series we are going to create the Viper Steam Carbine 3d weapon in blender and substance painter.
This series is divided into two sections:

Section 01:

Blender modeling tutorials – In this blender course you will learn about blender modeling basics to create the 3d model and use simple and advance blender tools. This is blender full course on creating the Viper Steam Carbine where I will share my blender modeling tips and tricks and you will learn about:
blender prop modeling
blender quick modeling
blender vertex modeling
blender polygon modeling
blender low poly modeling
blender modeling for games
blender modeling fundamentals
blender hard surface modeling for games

Blender unwrapping – After blender modeling course done we will then unwrap the Viper Steam Carbine 3d weapon in blender 3.5 with simple blender unwrapping tools. This will be a blender quick tutorial. I think blender unwrap model with simple tools and blender unwrap fast then other software so we will use blender to uvw mapping the 3d model before starting the substance painter tutorials. In this section you will learn:
blender unwrapping
blender unwrapping tips and techniques
how blender unwrap fast any 3d model

Section 02:

Substance painter baking process - After completing tutorials on blender hard surface modeling for beginners and blender unwrapping tips and techniques, now we will start substance painter tutorial for beginners tutorials. We will use substance painter for baking the essential maps before texturing
for example:
Normal map
Ambient Occlusion Map
Curvature Maps
World Space Normal Map
Positon Map
Thickness Map

Substance painter texturing process - This will be substance painter pbr workflow tutorials where I will create realistic PBR materials on the Viper Steam Carbine 3d weapon in substance painter and you will learn about:
substance painter texturing
substance painter realistic texturing
blender substance painter workflow
PBR workflow (metalness)

And at completing the series you will have the blender substance painter game asset ready!
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