Space games need stars! Sometimes you just need a basic star field and this tutorial accomplishes that for your Unreal Engine 4 Space Combat Game. In this tutorial we go through the process of making a procedural star material that can be applied to a sphere to make a sky box. We use noise and radial gradients to create a somewhat random starfield. We also add a simple blueprint to prevent players from crashing into the sky.
This tutorial is based of a blog post by Ryan Smith - please check it out to see in depth what is going on with this material. https://www.overdraw.xyz/blog/2018/7/...
TOC:
00:00 Intro
02:10 Create blueprint and material
02:50 Starting the Star Noise Material
16:50 Basic Black and White Stars
19:25 Adding Colors
24:00 Static mesh for the sphere
24:40 Sky Sphere Blueprint