A basic introduction to cellular automata!
In this video, I go over the fundamentals of cellular automata, including the specific ruleset for Conway's Game of Life. I also include a mini tutorial for a fast GPU-based implementation of Game of Life using Unity's Compute Shaders.
And yes, I’m aware that the singular form is “automaton” — I have no clue how I botched that in the script. :(
Source code
↪ Simulation written in C# using the Unity engine.
↪ https://github.com/argonautcode/gpu-c...
Socials
↪ Twitter: / argonautcode
Chapters
00:00 Intro
00:18 What are Cellular Automata?
01:11 Unity Implementation
01:50 Game of Life
02:32 Patterns of Life
03:11 Compute Shaders
03:53 Faster Life Sim
04:42 Timelapse
06:37 Outro