When it comes to games with cool, fun and expressive movement there's a lot of places to pick from. In this video we'll be talking about Ness from Super Smash Bros. and see how some of his essential aspects can be adapted to the Nameless Ghibli Project. We will also go over the Game Design Document, a fundamental tool in the design process.
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Episode 7 - Grapple Hook: • Making a Grapple Hook | NGP Devlog #7
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Music in this video (in order of reproduction):
Artist: Dj Quads
Theme: It Just Makes Me Happy
Artist: Super Smash Bros. Ultimate (OST)
Theme: Menu Theme
Artist: Slenderbeats
Theme: Timeless
Artist: Super Smash Bros. Ultimate (OST)
Theme: Bein' Friends
Artist: RA
Theme: Rooftop House
Artist: Moo
Theme: Tomato Jazz
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Video Chapters:
00:00 Intro
00:44 Movement in Smash
01:55 Scene Model + Designing Moves
04:01 Documentation (GDD)
07:45 Dash + Double Jump
09:10 The BIG Problem
11:09 New Direction
12:10 Outro