Making a Grapple Hook | NGP Devlog #7

Published: 24 January 2022
on channel: Mambomaster Kong
592
36

Grapple Hooks are cool. So I made one for my game. Loosely based on Sekiro's Prosthetic Grapple Hook, I tried to make something that's not as freeform as the grappling in Halo: Infinite or Titanfall, but still more flexible than Zelda's classic Hook Shot. Let me know down in the comments what you think about it and if I should tweak it in any way.

If you're enjoying my content, throw this video a like and consider subscribing to the channel! More devlog episodes are on the way!

----------------------------------------------------------------------

Music in this video (in order of reproduction):

Artist: Airstream
Theme: Drumming Free

Artist: Moo
Theme: Space Potatoes

Artist: Soundroll
Theme: That Vibe

Artist: Vans In Japan
Theme: Grey Flannel

Artist: Tomohito Nishiura
Theme: The Toy Car (Professor Layton and the Unwound Future)

Artist: RA
Theme: Rooftop House

Artist: Dj Quads
Theme: It Just Makes Me Happy

----------------------------------------------------------------------

Video Chapters:

00:00 Intro
01:11 General References
02:25 Character Controller
03:38 Grapple Hook References
04:55 Theory
05:52 Unity Scene + Code
07:18 Result
08:19 Future Movement Mechanics
09:08 Outro