How To Make a Space Sim in Unity - Event Based Keyboard Input for Space Ship Control Tutorial

Published: 04 October 2019
on channel: Mike Dolan
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In this Unity3D game development tutorial we lay the ground work for an input system in a space game. We add keyboard controls to move the ship forward and back and rotate its pitch, yaw and roll. We use events to pass input values so that in the future we can have players or AI control the same ship gameobjects. In the next tutorial we will add the option for mouse control and fine tune the handling of the ship.