Let's look at five small tips for working with GDScript that you may find useful.
Better float comparison: 00:00
Wrapping values: 00:53
Smoother interpolation: 01:14
Custom errors and warnings: 01:32
Mapping values to a range: 01:58
Code snippets: https://shaggydev.com/2022/08/02/more...
Documentation links
Floats in Godot: https://docs.godotengine.org/en/stabl...
is_equal_approx: https://docs.godotengine.org/en/stabl...
is_zero_approx: https://docs.godotengine.org/en/stabl...
wrapf: https://docs.godotengine.org/en/stabl...
wrapi: https://docs.godotengine.org/en/stabl...
smoothstep: https://docs.godotengine.org/en/stabl...
push_error: https://docs.godotengine.org/en/stabl...
push_warning: https://docs.godotengine.org/en/stabl...
range_lerp: https://docs.godotengine.org/en/stabl...